Tag Archives: music

Latest Game Projects

I haven’t been very good at updating this page recently, mainly because I’ve been working super hard on lots of exciting projects! So, here’s a quick roundup of my latest game projects.

In Autumn 2016 I contributed sound design for creatures, towers and heroes to Castle Creeps Tower Defence (Android, Outplay Entertainment).

My first VR project, VR Perfect (PSVR/Vive/Oculus, nDreams) released just before Christmas 2016 – a relaxation-oriented VR experience in 3 beautiful natural environments, so it involved lots of fun foley work recording foliage, sand, water and so on. I provided all of the sound design and audio programming.

Most recently I’ve produced the audio for electro pop superstars Chainsmokers’ VR experience based around their latest single “Paris” (PSVR, Curve Digital / Sony Music). Paris VR was showcased at this years South By Southwest and is released as a PSVR exclusive in the next few weeks. I provided all of the sound design, audio programming and, key to this release, interactive remixing.

http://lostinmusic.sony/en/#!/the-chainsmokers-announce-paris-vr

The One, The Few, The Many

Tonight and tomorrow night (30th/31st October 2015) at Lincoln Castle, the brilliant people at London art/technology studio seeper will be treating the crowds to a stunning projection, light and laser show, the finale of the Frequency 2015 digital arts festival. The show explores the impact of the Magna Carta (800 years old this year) in establishing rights and freedoms in Britain and further afield.

Seeper approached me to create the soundtrack to the show and it has been a truly unique project. Part animation soundtrack – a rollercoaster journey of images, sounds and music projected using seeper’s 3D projection mapping technology onto the castle’s ancient Lucy Tower. Part interactive audio installation – visitors can interact with zones in the castle grounds representing The One (the King, absolute power), The Few (the powerful elite), The Many (the rest of us, the 99%!), generating awesome laser and audio effects, even interactively performing parts of the soundtrack to the show. And a VR experience too!

It’s been a pleasure to work with such fantastic creative talent and such a special brief. Now let’s hope the weather holds up and the crowd enjoys the show!

https://www.lincolncastle.com/content/after-dark-castle

Miracle Of Singapore

Recently I produced the music and sound design for a 3D projection-mapping installation called Miracle Of Singapore, part of the Images Of Singapore Live visitor attraction in Sentosa Island, Singapore, produced by London-based creative agency Seeper. The video below shows some of what is projection-mapped onto the walls and pillars of a custom built space – hence the unusual proportions. It’s not possible to show it in full in simple old fashioned video unfortunately! The audio on-site is mixed in 7.1 surround, however the centre channel is kept free for a live narration. The piece ends with a loop and fade as the audience is led out of the space.

Risk announced

Ubisoft and Hasbro have recently announced the Hasbro Game Channel, including Risk – the game I’ve been working on for the last few months.

I’m responsible for all music, sound design and audio programming. The Game Channel trailer doesn’t show any of that but more Risk content will be coming soon.

http://blog.ubi.com/hasbro-game-channel-monopoly-risk-trivial-pursuit/

Brian Reitzell on the music of Hannibal

I absolutely loved the music in the series Hannibal. It’s as disturbing and disorienting as the content of the show, full of alien tones and textures and creepy as hell. For me it’s a great example of the lines between sound design and music being blurred for atmospheric effect – in this case taking the viewer inside the ever more disordered mind of a central character.

This interview with the composer, Brian Reitzell, is a great read.

 

Powerstar Golf DLC course announced

Microsoft Studios unveiled the new Powerstar Golf course “Coyote Canyon” at PAX, you can see some of their play through videos below. I’ll add some footage that doesn’t have talking all over it once it becomes available.

I did the sound design (ambience, environmental sound and set pieces) and music (“western” themed course/tee flyovers and “on the green” tension cues, expanding on Richard Jacques’ excellent score for the original release). Fun with harmonica and banjo!

New music project underway

I started a new music project this week. I can’t give any details yet but it’s a game for a major publisher on multiple console platforms (some that have been around a while, and others that haven’t!) It’s a project that I have a particular affinity for so I was delighted to get the nod.

It’ll be out later this year and hopefully I’ll be able to share more details in a couple of months.

BAFTA Jury 2014 – Original Music

Now that this year’s BAFTAs have happened I’m allowed to say I was a juror for the Original Music category. I’m not allowed to say how I voted obviously, but having been involved a few times in recent years I thought the standard was particularly high this year. Bioshock Infinite took the prize on the night, and excellent it was too.

I particularly liked how they wove together disparate elements to support the world – original music ranging from tender emotional cues to big clattering rackets, alongside all sorts of borrowed elements, creatively worked in, and with a healthy streak of humour too.

Here’s the big moment, showing the full shortlist. I love the huge cheers you hear for Tearaway, which I thought was an off-kilter masterpiece.