Now’s a good time to pick up Fractured Space, 25% off. The good people at Steam have it all over the front page of their US store which is nice. Meanwhile the team keeps working away adding new content, fixing bugs, improving performance and using analytics data to balance and refine gameplay.
Fractured Space, by Edge Case Games, my latest (and still very much in progress) project goes live on Steam Early Access today.
Edge Case’s model of “open development” is quite an eye-opener for me – involving the community in development from very early on, well before even this early release; releasing to Early Access at a point in development when traditionally you’d be many months away from the public’s first glimpse of the product. It’s scary in a way – work in progress exposed with all its flaws, and the internet sure can be cruel – but also invigorating. Real people are playing and feeding back and we can respond.
Welcome to the future!
(Sound Design & Audio Programming by Hornet Sound)
Microsoft Studios unveiled the new Powerstar Golf course “Coyote Canyon” at PAX, you can see some of their play through videos below. I’ll add some footage that doesn’t have talking all over it once it becomes available.
I did the sound design (ambience, environmental sound and set pieces) and music (“western” themed course/tee flyovers and “on the green” tension cues, expanding on Richard Jacques’ excellent score for the original release). Fun with harmonica and banjo!
I started a new music project this week. I can’t give any details yet but it’s a game for a major publisher on multiple console platforms (some that have been around a while, and others that haven’t!) It’s a project that I have a particular affinity for so I was delighted to get the nod.
It’ll be out later this year and hopefully I’ll be able to share more details in a couple of months.