Category Archives: Projects

Latest Game Projects

I haven’t been very good at updating this page recently, mainly because I’ve been working super hard on lots of exciting projects! So, here’s a quick roundup of my latest game projects.

In Autumn 2016 I contributed sound design for creatures, towers and heroes to Castle Creeps Tower Defence (Android, Outplay Entertainment).

My first VR project, VR Perfect (PSVR/Vive/Oculus, nDreams) released just before Christmas 2016 – a relaxation-oriented VR experience in 3 beautiful natural environments, so it involved lots of fun foley work recording foliage, sand, water and so on. I provided all of the sound design and audio programming.

Most recently I’ve produced the audio for electro pop superstars Chainsmokers’ VR experience based around their latest single “Paris” (PSVR, Curve Digital / Sony Music). Paris VR was showcased at this years South By Southwest and is released as a PSVR exclusive in the next few weeks. I provided all of the sound design, audio programming and, key to this release, interactive remixing.

http://lostinmusic.sony/en/#!/the-chainsmokers-announce-paris-vr

Gruffalo River Ride Adventure

I teamed up with visual arts agency Seeper again recently to produce the audio for Chessington World Of Adventures’ latest attraction – the Gruffalo River Ride Adventure. Seeper’s visuals are stunning and it was a fascinating project. The ride opened in March 2017 and from what I’ve seen the kids are loving it!

The One, The Few, The Many

Tonight and tomorrow night (30th/31st October 2015) at Lincoln Castle, the brilliant people at London art/technology studio seeper will be treating the crowds to a stunning projection, light and laser show, the finale of the Frequency 2015 digital arts festival. The show explores the impact of the Magna Carta (800 years old this year) in establishing rights and freedoms in Britain and further afield.

Seeper approached me to create the soundtrack to the show and it has been a truly unique project. Part animation soundtrack – a rollercoaster journey of images, sounds and music projected using seeper’s 3D projection mapping technology onto the castle’s ancient Lucy Tower. Part interactive audio installation – visitors can interact with zones in the castle grounds representing The One (the King, absolute power), The Few (the powerful elite), The Many (the rest of us, the 99%!), generating awesome laser and audio effects, even interactively performing parts of the soundtrack to the show. And a VR experience too!

It’s been a pleasure to work with such fantastic creative talent and such a special brief. Now let’s hope the weather holds up and the crowd enjoys the show!

https://www.lincolncastle.com/content/after-dark-castle

Miracle Of Singapore

Recently I produced the music and sound design for a 3D projection-mapping installation called Miracle Of Singapore, part of the Images Of Singapore Live visitor attraction in Sentosa Island, Singapore, produced by London-based creative agency Seeper. The video below shows some of what is projection-mapped onto the walls and pillars of a custom built space – hence the unusual proportions. It’s not possible to show it in full in simple old fashioned video unfortunately! The audio on-site is mixed in 7.1 surround, however the centre channel is kept free for a live narration. The piece ends with a loop and fade as the audience is led out of the space.

Fractured Space Steam sale

Now’s a good time to pick up Fractured Space, 25% off. The good people at Steam have it all over the front page of their US store which is nice. Meanwhile the team keeps working away adding new content, fixing bugs, improving performance and using analytics data to balance and refine gameplay.

Fractured Space on Steam Early Access

Fractured Space, by Edge Case Games, my latest (and still very much in progress) project goes live on Steam Early Access today.

Edge Case’s model of “open development” is quite an eye-opener for me – involving the community in development from very early on, well before even this early release; releasing to Early Access at a point in development when traditionally you’d be many months away from the public’s first glimpse of the product. It’s scary in a way – work in progress exposed with all its flaws, and the internet sure can be cruel – but also invigorating. Real people are playing and feeding back and we can respond.

Welcome to the future!

(Sound Design & Audio Programming by Hornet Sound)

Risk announced

Ubisoft and Hasbro have recently announced the Hasbro Game Channel, including Risk – the game I’ve been working on for the last few months.

I’m responsible for all music, sound design and audio programming. The Game Channel trailer doesn’t show any of that but more Risk content will be coming soon.

http://blog.ubi.com/hasbro-game-channel-monopoly-risk-trivial-pursuit/