I haven’t been very good at updating this page recently, mainly because I’ve been working super hard on lots of exciting projects! So, here’s a quick roundup of my latest game projects.
In Autumn 2016 I contributed sound design for creatures, towers and heroes to Castle Creeps Tower Defence (Android, Outplay Entertainment).
My first VR project, VR Perfect (PSVR/Vive/Oculus, nDreams) released just before Christmas 2016 – a relaxation-oriented VR experience in 3 beautiful natural environments, so it involved lots of fun foley work recording foliage, sand, water and so on. I provided all of the sound design and audio programming.
Most recently I’ve produced the audio for electro pop superstars Chainsmokers’ VR experience based around their latest single “Paris” (PSVR, Curve Digital / Sony Music). Paris VR was showcased at this years South By Southwest and is released as a PSVR exclusive in the next few weeks. I provided all of the sound design, audio programming and, key to this release, interactive remixing.
I teamed up with visual arts agency Seeper again recently to produce the audio for Chessington World Of Adventures’ latest attraction – the Gruffalo River Ride Adventure. Seeper’s visuals are stunning and it was a fascinating project. The ride opened in March 2017 and from what I’ve seen the kids are loving it!
Fractured Space left Early Access last month and since then the reviews have been coming in. The game’s going down really well! Our Metacritic score is currently 78. PC Gamer gave us 82%, saying “Fractured Space looks and sounds spectacular”. GodIsAGeek and Game Grin both awarded us 80%, and Gamewatcher a massive 90%! Eurogamer gave us a great write up too and their “Recommended” badge (they don’t give scores), calling out the “beautifully evocative” sound of ships warping into sectors.
Tonight and tomorrow night (30th/31st October 2015) at Lincoln Castle, the brilliant people at London art/technology studio seeper will be treating the crowds to a stunning projection, light and laser show, the finale of the Frequency 2015 digital arts festival. The show explores the impact of the Magna Carta (800 years old this year) in establishing rights and freedoms in Britain and further afield.
Seeper approached me to create the soundtrack to the show and it has been a truly unique project. Part animation soundtrack – a rollercoaster journey of images, sounds and music projected using seeper’s 3D projection mapping technology onto the castle’s ancient Lucy Tower. Part interactive audio installation – visitors can interact with zones in the castle grounds representing The One (the King, absolute power), The Few (the powerful elite), The Many (the rest of us, the 99%!), generating awesome laser and audio effects, even interactively performing parts of the soundtrack to the show. And a VR experience too!
It’s been a pleasure to work with such fantastic creative talent and such a special brief. Now let’s hope the weather holds up and the crowd enjoys the show!
The Develop Conference takes place in Brighton from 14-16 July. I will be chairing a panel discussion on the subject of how the rapidly changing ways in which games are made affect freelance audio creators. I’ll be joined by two of the best of the UK freelance scene – Adele Cutting of SoundCuts and Paul Weir of Earcom / Hello Games / Microsoft.
Full details of the session and the rest of the Audio Track here:
This year I was a member of the jury for the Audio Achievement award at the games BAFTAs, and last night was the big night. Congratulations to the Creative Assembly audio team for their well deserved win for Alien: Isolation.
I thought Isolation was a great example of a game whose heart and soul was in its audio, they really did a great job.
Recently I produced the music and sound design for a 3D projection-mapping installation called Miracle Of Singapore, part of the Images Of Singapore Live visitor attraction in Sentosa Island, Singapore, produced by London-based creative agency Seeper. The video below shows some of what is projection-mapped onto the walls and pillars of a custom built space – hence the unusual proportions. It’s not possible to show it in full in simple old fashioned video unfortunately! The audio on-site is mixed in 7.1 surround, however the centre channel is kept free for a live narration. The piece ends with a loop and fade as the audience is led out of the space.