Monthly Archives: November 2014

Fractured Space on Steam Early Access

Fractured Space, by Edge Case Games, my latest (and still very much in progress) project goes live on Steam Early Access today.

Edge Case’s model of “open development” is quite an eye-opener for me – involving the community in development from very early on, well before even this early release; releasing to Early Access at a point in development when traditionally you’d be many months away from the public’s first glimpse of the product. It’s scary in a way – work in progress exposed with all its flaws, and the internet sure can be cruel – but also invigorating. Real people are playing and feeding back and we can respond.

Welcome to the future!

(Sound Design & Audio Programming by Hornet Sound)